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From Ivory Tower to Invention Studio

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On a rainy, blustery day this past April, Georgia Tech hosted a contingent of faculty and administrators from MIT who had come to ask questions and take a look around.

What does the nation’s No. 5-ranked engineering school have that the No. 1-ranked engineering school does not?*

The Invention Studio—  a 3,000-square-foot, million-dollar, industry-sponsored, student-run “maker space” that turns Georgia Tech’s creative thinkers into hands-on doers.

Apparently it’s a concept whose time has come. MIT is just the latest among dozens of universities to visit, including Virginia Tech, Rochester Institute of Technology, Rensselaer Polytechnic Institute, Vanderbilt, University of Florida, Yale, and Southern Methodist University.

It’s not so much the fabrication and prototyping capabilities these schools want to emulate — virtually all engineering programs have a professionally staffed machine shop filled with state-of-the-art tools — it’s the culture.

“The Invention Studio has fundamentally changed the culture at Georgia Tech,” says Associate Professor of Mechanical Engineering Craig Forest, who founded the facility in 2009.

He envisioned it as a place where mechanical engineering students could bring their senior Capstone Design projects off the page and into the real world, but soon it evolved into a “design-build-play” environment for students at every level and across disciplines.

Riding the Wave

It’s as if the Invention Studio has brought Georgia Tech full circle. When the school first opened in 1888, the busiest door was into the “shop,” with a tactical, practical curriculum that was designed to get students’ hands dirty.

By the mid-1930s, engineering education at Tech and elsewhere had become more theoretical, with a focus on paper-based mathematical modeling. In recent years, however, with the tide turning back toward experiential learning, Georgia Tech has been among the first and (if interest in the Invention Studio is any indication) best schools to catch and ride the wave.
 
“These schools that visit wish they could also create a facility that’s run by students that allows anyone on campus to design and build things,” Forest says. “They’re looking at us as an example of how they might set up their own facility.”

According to The Invention Studio: A Student-led Fabrication Space and Culture (a paper that Forest and his colleagues Amit Jariwala, Julie Linsey, Roxanne Moore, and Christopher Quintero wrote for presentation at the 2014 Capstone Design Conference this month), the formula that sets the Invention Studio apart from maker spaces at other schools is that it is:

  1. Primarily student-run.
  2. Accessible 24/7 for student volunteers (undergraduate lab instructors) who work there during regular daytime hours.
  3. Available for personal as well as class projects. 
  4. Free to use (although students must supply their own materials).

Of course, the “how” of the Invention Studio wouldn’t be attracting so much attention if the “why” weren’t also compelling. Part of the answer to that is in the numbers: More than 500 students use the facility each week. The generous donations from industry sponsors speak for themselves.

Real-World Projects and Prototypes

Approximately 30 percent of the Invention Studio’s financial support comes from the Technology Fee Fund, which students pay into along with their tuition. Another 15 percent or so comes from research funding and private support.

To cover the remainder of the facility’s equipment and operating costs — which average about $200,000 per semester — more than 30 industry sponsors step up through contributions to the Capstone Design course.
 
The course solicits these sponsors for real-world projects, for which they receive a report and a working prototype of the solution, which is often designed and fabricated in the Invention Studio.

For example, the spring 2013 Capstone Design Expo winner —  a team called Nuttin’ But Trouble—  redesigned an industrial pecan-cracking machine for the Harrel Nut Company that could save the company an estimated $7 million a year.

The fall 2013 winning team created a lug nut starter for GM that is projected to save up to $1 million per plant per year, and the winning team from spring 2014 – sponsored by Smith and Nephew – devised a better way to insert screws into the metal rods that hold fractured femurs together.

Another benefit to industry is recruitment, Forest says, noting that Georgia Tech is rated the No. 1 engineering school in the nation by industry recruiters.**

“At the beginning of the semester, about 10 percent of the students in the Capstone Design course already have jobs; the other 90 percent are looking for jobs,” Forest says. “We invite companies to participate, companies who want to recruit these students, so it’s a really great match.” 

Academic Professional Amit Jariwala, who oversees Invention Studio operations for the Woodruff School of Mechanical Engineering, has noticed that recruiters also look favorably at undergraduate lab instructors (ULIs). “They want students who have been in the studio for their leadership, mentorship, and training experience, who have an awareness of what it is to take charge of a place,” he says. “The moment they see Invention Studio on a resume, they know this is the person to hire.”

Interpersonal Element

It’s generally agreed that without undergraduate lab instructors there would be no Invention Studio.

“Five rooms, five full-time staff —  that would be too much,” Jariwala says. “So what we have done is allow students to take the lead. You walk in, see the green arm band, that’s the ULI who’s here to provide training and safety supervision for any student who comes in.”

The ULIs work through a student organization called the Makers Club, which “owns” the Invention Studio and has more than 70 members, from not just engineering, but also from the sciences and architecture. The club organizes social events and “hacking sessions,” takes care of maintenance and repairs, and has authority over equipment purchases and placement.

Joseph Pham, a fourth-year mechanical engineering student and ULI in the wood shop, puts in his four hours a week and then some, for which he earns 24/7 access to the rooms and tools. He says the experience has added an interpersonal element to his academic experience.

“A lot of schools, it’s all about the book work, for the most part,” he says. “The Invention Studio showed me it’s very important to be social with people around you. Working on a project, you get exposure to a lot of other people and their advice and experience.”

On the Tuesday preceding the spring 2014 Capstone Design Expo, Pham is helping senior biomedical engineering student Carmie Cuda put the finishing touches on a component of her team’s project that was fabricated in the adjacent 3-D printing room. This was the third prototype of their vein detection device, called IdentiVein.
 
“We had our initial design where we could bring it to customers and figure out if they would actually use it,” Cuda says. “They were like, that’s chunky, I don’t want to hold it. So we adjusted to this mouse sort of thing, which is more intuitive.”

Another name for 3-D printing is rapid prototyping, Pham points out. “So this is a great opportunity for students to test out their projects.”

The Space to Be a Dreamer

Not all projects underway at the Invention Studio are for class. Looking at the “Purpose” column of the log for the water jet machine the morning of their tour, the visitors from MIT would have seen “personal, personal, fun, personal, capstone.”

Cutting boards are huge in the wood shop, Pham says, as are fraternity paddles. Joshua Terry, a fifth-year mechanical engineering student who’s been a ULI for more than four years, originally came into the Invention Studio because he likes making knives by hand; now he’s more into electronics. “I’m building this midi controller to control this DJ software called Tractor; it’s like a drum machine,” he says.

Working in the Invention Studio has helped him stay motivated and become a better student, he says.

There haven’t been any empirical studies yet about the Invention Studio’s impact on factors like student performance and retention, but Forest says they’re on it. His colleague Julie Linsey, assistant professor in the Woodruff School of Mechanical Engineering, has a research proposal currently under review with the National Science Foundation.

She may want to talk to Terry. “If there weren’t something like the studio around, I probably would have gotten a lot more discouraged early on,” he says, “especially in an environment like Tech, where academics are very intense.” Terry has had such a good experience with the Invention Studio, he wants other people to have it, too.

“I think creativity is fostered in an environment like this where you can come in with very little barrier to entry,” he says. “It just encourages you to try everything, which I see all the time, the things people work on.”

Cuda, sanding the rough edges off her prototype, makes a similar observation. “I’ve seen people do really artistic stuff, like take a piece of cardboard and cut their name out … it’s so precise and looks so sharp,” she says. “Having this sort of stuff available makes you feel uninhibited with your creativity … it gives you the space to be a dreamer, you know?”

*2014 U.S. News & World Report
**2010 survey by the Wall Street Journal

Writer: Margaret Tate
Photos: Rob Felt

 

 

 


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